Beneath the creature's name (if its a spell, it does not have this) is the type of creature it is, for instance Razorkinder is an "Evil Toy" and Tatsurion counts as "Armored Dragon" and "Beast Kin." Beneath the name (and the creature type in the case of creatures) is the art box of the card, and beneath that it'll have another box separating the art box from the text box declaring if it is a creature or spell, as well as having first edition on the right side of that separator for the edition (at the moment everything is first edition, although I have not seen if it lacks that or will list something else for reprints in the future).
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The top left corner has the cost to play and below that is the civilization's symbol as a double confirmation with the color coding of the cards (Fire is red, Water is blue, Nature is green, Darkness is purple, and Light is yellow). Creatures and spells all have a name in the top white box. Let us take a look at the two 'silver foils' (as I'll refer to them), Tatsurion and Razorkinder here for the card designs. Light (which was not included in the Battle Deck) has a number of effects that tap opponents creatures, as well as a fair number of blockers, and is arguably the most defensive of the five civilizations.
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Darkness is a tricky lot full of cards that might cost cheaper but have a downside to them (like Skeeter Swarmer, which is a cheap 4000 Power blocker, but only has one block in it and then off to the discard pile) or straight up banish (other tcg's might refer to destroy or send to grave, it simply means it goes to the discard pile). Nature tends to be a bit beefy with its creatures, while at the same time maintaining a number of cards that revolve around putting extra cards in the mana zone. Water is typically more defensive at it has plenty of draw card effects and return effects mixed in between creatures and spells, but outside of a few of the higher cost cards and the blockers their creatures will typically be a little weaker to offset the draw and return effects.
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Fire is typically aggressive when attacking and for example has spells to deal with an opponent's blockers and a few "destroy a creature with x or less power" for example, however Fire is not known for its blockers.
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Like Duel Masters, there are five Civilizations that creatures and spells belong to. Any creature can attack unless it has an ability that prevents it from doing so, and only creatures that have "Blocker" written on them can block attackers from their intended targets. Kaijudo has two types of cards, creatures and spells. As the backs of the cards are different and it basically is a different game, with classic cards brought back like Bronze-Arm Tribe (and a few prominent cards of the past I recall seeing in clips of the show, as well as on the online version, but more on that later), but functions just the same.
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The franchise was discontinued in 2014, with the TV series cancelled after its second season.So, what happens when you take the card game equivalent of the Megaman Legends series (or in other words has a cult following, yet seemingly gets not enough love) like Duel Masters, which is still selling in Japan, but not here in America and still has fans and is a well designed game to boot? Well as Wizards of the Coast, which distributed Duel Masters in America (and their site will link to the Japanese site of the game, if you don't believe me go to and highlight brands at the top, its still listed), is a subsidiary of Hasbro, Hasbro brought it back, basically, in the form of Kaijudo: Rise of the Duel Masters (and I see what they did there, as I recall a video game called Duel Masters: Rise of Kaijudo being made). The companion trading card game was issued by Wizards of the Coast and first released on June 26, 2012. Kaijudo premiered on the Hub Network, a joint venture between Hasbro and Discovery, on June 2, 2012. Wizards of the Coast also launched the companion Duel Masters Trading Card Game in the United States in the same year the series would eventually be discontinued in 2006.
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Previously, Hasbro Entertainment licensed and produced an English-language adaptation of the 2002 Duel Masters anime series with Plastic Cow Productions in 2004, as well as an American-exclusive second season, Duel Masters: Sacred Lands, with Elastic Media Corporation. The animated series was produced by Hasbro Studios, animated by Moi Animation in South Korea, and developed by Henry Gilroy and Andrew R. Kaijudo is a 2012 American animated series and trading card game that serve as a spin-off and relaunch of the Japanese Duel Masters franchise.